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The Economic System Should Be Changed to Be Like Dwarf Fortress. Fun Comes from Challenges.

Posted on Monday, August 31, 2015

It would also be more realistic.  And add flavor to the game.  Instead of trying to specialize and min-max your planets to 100% efficiency, the goal instead would be to stop your idiotic people from creating economic crashes every 20 turns or so.  To quote:

First devised by its two obsessive creators in 2002, Dwarf Fortress involves taking a band of dwarves and building them into a miniature civilization. This includes all the implied strategy and resource management: assigning jobs, collecting and storing goods, building and using structures, and eventually defending yourself against other civilizations. In a profile of the game’s co-creators, theNew York Times described Dwarf Fortress as “a series of staggeringly elaborate challenges and devastating setbacks.”