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Colonizing is too frustrating

Posted on Friday, August 28, 2015

So you go to colonize a planet, but before you do so youre presented with 3 idiology choices. Ontop of that each choice gives you a different bonus OR penalty. These choices however are random. If you saved right before trying, you can reload for 3 more random choices. Subsequent reloads that turn dont help. If by then you havent gotten the choices youre hoping for, and you can afford to wait another turn, you do so, save after turn completed, and try again. This is very tedious, especially on large maps. Why do this? Well if you want to have 4 production worlds to support your shipyard, does it help if the worlds have +research or +tourism bonuses? No, you want +production. Unnecessary min/maxing you say? Cant help it! So, can we make this more fun somehow? Honestly id prefer to even see the bonuses be static only (like some worlds already have), that way I wouldnt be tempted with "what if I reload the save game and maybe get that awesome +30% production bonus.