News

[MOD] Improved/Usable Governors 1.3

Posted on Friday, August 28, 2015
  •  T1 governors are now tied to TechTree rather than InterstellarGovernance. 
  •  T2 governors that were tied to InterstellarGovernance rather than GalacticGovernance 
  •  T3 governors are now tied to GalacticGovernance rather than InterstellarDemocracyTech
    • This has the side effect of giving them to pirates who would not have had them before (but probably used them as an ai faction anyways) while moving them down a step. The logic here was simply that I wanted them to be useful enough that a player might use them & they take too much research for that by default. I did not however change any text that references them, so the old techs still probably mention the wrong tiers.
  •  All Governors now give the equivalent bonus of a building of whatever class/tier (manufacturing/research/econ) governor they were before. 
    • This was done because they were soo unusably bad before. 
    •  All Governors now ALSO grant the bonus of a factory one tier up from the governor level (ie. xeno factory, mega factory, manufacturing center) so they can -actually- build stuff without you babysitting.
  •  <PlanetGovernLockTech> has been set to TranslatorTech (universal translator), I tried just TechTree, but it only unlocks them after researching the gateway tech, see https://forums.galciv3.com/470848 for more details on the bug

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