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Lost production points

error in game logic

Posted on Saturday, August 1, 2015

Why did I create a topic here? Because it looks like a really wrong game desing.

All of manufacturing points must be spent in one turn.

One turn is a period of game time - a week. And it can be used for more than one task. Nobody will spent a whole week for only one task.

So if a planet have 200 production points and a player want to build 30-points-building, he will lost 170 points. Looks like lazy workers made a day work during whole week.

It's totally dissapointing when you HAVE to regulate EACH planet after finishing of constructing. I have 35 planets in my game, and it's only 1/5 of the galaxy. How can I play in late game? Will I spend a hour for each turn or just delete the game?

Current production algorithm is the worst decision with production queue which I had ever seen before. It makes the gameplay really annoying and boring.

I suppose you will delete this post or ignore it. However, if you want to make the game really interesting, you have to solve this problem.