For example, if I can group planets into different control groups (Control Group 1, 2, 3, etc) and change the production wheel of each GROUP of planets it would save a TREMENDOUS amount of time in micro management. The problem right now with the production wheel is that it's ALL or ONE. So as a result to optimize play I have to change each planet's production wheel separately depending on the planet type.
I'd much rather be able to just change the production wheel for a CUSTOM GROUP of planets and leave the other planets unchanged.
This shouldn't be all that difficult to program in.
Also, not only will it save in micro management, it will also allow YOU and MODDERS to improve AI specialization. Once the concept of "Planet Grouping" is programmed in, you can specify how the AI will build up its worlds allowing the AI to specialize like a human.
THIS IS AN IMPORTANT ISSUE. With planet grouping, not only are you improving the AI but you're also significantly cutting down on micro management, killing two birds with one stone.