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Request - graphical assistance

need help for ContinentDefs.xml continent textures

Posted on Saturday, July 25, 2015

Hi, 

 

with my new mod project Methane-Breather-Mod I come to a point where I need some special graphical assistance.

I have to confess that here my background with photoshop comes to an edge...but if someone could give an advice, I'd possibly be able to adopt it. 

 

The idea is to use gas planet for homeworld purpose. I'd like to have a pure gas planet texture without showing continents 'swimming' in the soup. All things run, in PlanetArtsDef.xml I could specify different background textures aso, but I can't get rid of continents heightmap in ContinentDefs.xml which point on files at Galactic Civilizations III\Gfx\planets\custom_heightmaps. It seems they are used as frame to place the production tiles on them. 

Tried to use the usual GasPlanet texture without heightmap, but that won't work. Is there a way to cut out continents shape from the texture but still place production tiles on them? Probably forming a *.dds file that uses the whole area as continent but with transparent texture might be an idea.