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So I want fewer Durantium but average anti matter and elerium..but...

Posted on Thursday, July 23, 2015

But.. I want Rare on habitable planets. I have tried various settings and its either non existent (Elerium) or when there is some, Durantium is more plentiful than hydrogen. I have put nebulae on abundant and resources on 'uncommon' what you get are numerous very small nebulae with ZERO Elerium on the map. Ideally I would like a thinner but even distribution of resources galaxy wide. It seems that Durantium is coded to be prevalent while the other two are flat out rare. 

 

  • Number of Stars: Abundant
  • Number of Planets: uncommon (this setting directly affects number of habitable planets, I would play on abundant if I can get fewer habitable ones.)
  • Habitable Planets: Rare
  • Extreme Planets: Rare
  • Size: Insane
  • Shape: Loose clusters or even distribution.
  • Asteroids: RARE
  • Nebulae: Occasional or Common
  • Resources: Occasional or uncommon (No middle ground here, either TOO many of everything or very few with above settings.)
  • Precursor relics: Occasional
  • Anomalies: Occasional
  • Minor races: Abundant
  • # of AI not including player: 15 or 16
  • Pirates: RARE
  • Tech pace: Very slow
  • Game pace: Normal
  • Difficulty: Gifted ai, I am tempted to bump up one but currently I have been consistently ahead of AI by 600-5000 power points.

 

I know there are many excellent Modders here, if I knew which lines to change I would do so, however I also really like Vids better war mod and do not want to have anything interfere with that too much.

 

So that is what I typically play with. I would love to see what others really enjoy. I play these settings simply because I realistically think life bearing planets are rare and think that finding them should be a WOOT moment. It does pose a challenge for the ai as the player can specialize his few planets and an AI will not.