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things i feel need addressing

Posted on Friday, July 10, 2015

So i am unsure if im posting this correct place, but here it goes.

I have been playing this game for some time now, trying the different races and so on.
Here are a few areas i believe should be addressed.

  •  all the events for the Yor is based on organic life, why would the Yor care that tourist are dying due to toxins in the air while looking at a beautiful sunset, and so on.
    This i painful to read and breaks the illusion of the Yor 
  • Allied victory ?? i played a nice long 20 hour game with a friend, just to find out that after removing all other teams the game still wanted us to kill each other.
  • Late game shipyards are a pain, i would be nice to have ability to filter the list by ship size, range and so on.
  • When constructing trade ships, it would be nice when selecting the planet to sponsor that there was something indicating that a planet provides trade bonus, like trading post
  • The AI needs to evaluate strategic value of its planets and star bases - I managed to win a solo game by purchasing planets in the heart of my enemy(not at war) for 30k, and star bases holding strategic resources and ascension crystals for 4k.
  • When the Yor (as AI) become able to they should attempt to wipe out other organic lifeforms closest to them and work out ward. 
  • the manner in how the AI declare's war now seems random
  • Often the AI will stagnate in its development, resulting in maybe 1 challenging AI the rest just waiting for the tide to wipe them out.
    I once traded all my tech to the 2 weakest ai's hoping that by the time i reached them after killing everything else they would have overcome their own brain damage.
    This was not the case, its like some AI's just give up from the beginning.  
  • When changing the victory conditions the AI should change its strategy so one gets a sense they to wanna achieve victory.
  • Star bases and planets should have the ability to upgrade ships that are docked to the latest version, currently credits is the only option and this process shouldn't be immediate.
  • One should be able to build sensor satellites, instead of producing 1 unit at a time, perhaps a group of 5 that can be sent to different locations.
  • When ones production becomes high enough, the lmitation of 1 ship pr. turn is horrific, if the queue contains the same type of ship multiple times it should produce the amount that the factory is capable of pr. turn.
  • I miss the ability to retreat during combat.

but wow this game just steals time from me