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Ideology Branches Need Balancing

Posted on Tuesday, June 30, 2015

Some of the ideology lines are SO MUCH BETTER than the others. 

For pragmatism the overpowered line is the second one, the Constructor/Starbase line.  The "no one can declare war on you for 50 turns" ideology is pretty good, but the rest of the line is pretty useless.  

For Benevolence (larger maps): the first and last lines (Colonization and Research lines) are MUCH MORE USEFUL than the other two.

For Malevolence: The first two lines (Invasion and Production) is SIGNIFICANTLY better than the other two.