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Wormholing a Colony

Posted on Friday, June 26, 2015

I forget what I was after with my tinkering but I found that this trigger

<Triggers>
        <OnEvent>OnConstructImprovment</OnEvent>
        <Target>
          <TargetType>Planet</TargetType>
        </Target>
        <Lifetime>Instant</Lifetime>
        <PerformAction>
          <Action>Wormhole</Action>
        </PerformAction>
      </Triggers>

in an improvement definition will successfully wormhole your colony. I would have expected a crash and doubt it's usefulness for anything balanced. I just thought it was interesting enough to note.