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Love the game -- Some suggestions/future implementation

Posted on Thursday, June 25, 2015

I'm loving this game. I thank the devs for making one of the best 4x Space Strategy games, in my mind. I'm definitely recommending it to my buddies. I have a few suggestions that I think would add even more fun and complexity to the game:

 

A chance for ships to escape in battle. Sometimes my scout ships get jumped while exploring and there's nothing I can do about it. Faster Than Light allows for engagement and then for a ship to bide its time while its engines power up and get away. I think it would be nice to allow for ships to escape due to better engines, maneuverability or cloaking ability/subterfuge. 

Some more technologies would be nice:

-Hacker drones that can introduce chance to disable or impair certain ship functionalities, or even turn guns on friendlies for x amount of time.

-More drones in general. Space Faring civilizations will probably use a lot of robotics in ship-to-ship combat. Cutter drones, mine drones, tractor beam drones (that weigh down ships).

-Mine fields. The ability to mine an area of space and countermeasures for this.

-Tractor beams/tethers that can be launched to slow down enemy ships or dampen their inertia 

-Marine frigates that allow for boarding and takeover of ships in the middle of battle

-EMP/Ion weapons that disable shields and electronics

-Ability to set ship's tactical behavior in combat (aggressiveness, guard, flank, focus fire, etc.)

 

Your thoughts? Thanks.