[HELP] Working with AbilityDefs.xml

Posted on Thursday, June 25, 2015

My goal is, given the lack of any direct documentation, to create a documentation that explains how trigger, and mod xml components function, the rules about which each unique behavior works, and what can/cannot be done.

But I would like to start with a simple question:
Is there any way, in an ability to immediately destroy a ship, either at the start of a turn, or on being rewarded/built?