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Combat/Battles

Posted on Tuesday, June 23, 2015

I'm not sure if this has been brought up in other topics, but I looked around and only saw one other post that saidanythingabout combat (several about UI enhancements)

 

As the game stands in its current form, combat is very stale and feels like it is on rails.  From a person who has played countless strategy games over 25 years I feel that the entire combat system needs an overhaul to be competitive with other grand strategy games.  So the ideas I am suggesting are really nothing new, just elements taken from other games.  Some of them are taken directly from Stardock's other games:

 

  • Auto combat needs to go.
  1. Take a page from Endless Legend; combat occurs right on the map.  
  2. Or havebattle on a different screen much like Master of Orion's battle system. (in3 dimensions)
  3. The battle happens in real time so that it may begin and end at any time during your turn.
  4. Bring in programming for tactical combat
  5. Introduce tactical special abilities that can be researched in the military screen related to the beam/missile/kinetic base attributes
  6. Still include auto calculate feature for trivial battles

 

  • Hero system (4x strategy)
  1. Introduce heroes to manage colonies/fleets
  2. Give heroes attributes/skills based on the beam/missile/kinetic stats
  3. Give heroes attributes/skills based on the manufacturing/research/economics/influence/approval/relics stats
  4. Give heroes attributes/skills based on any stat in the game!

 

  • Level system (4x strategy)
  1. This system is already in place for colonies, for the most part
  2. Add in a leveling system for ships/fleets
  3. Make pirates and opposing factions scalable to your level

 

  • Main Quest/Side Quests

 

  1. Take a page out of Fallen Enchantress, have quests for the player to complete that rewards based on difficulty
  2. Have a main quest for each of the factions to compete for supremacy of the galaxy

 

Now that this game has been programmed in 64-bit the possibilities should be limitless given hardware limitations for the user.  This game right now just feels like a slightly polished up remake of GalCivII.  I really hope that the developers are serious in implementing some major 2015 changes or this fan base will quickly jump ship for a better strategy game.