News

The Culling Planetary Project (+ the other Ideological Projects) is still disabled as of 1.0.3

Posted on Monday, June 15, 2015

As of 1.0.3 Motivation V (Unforgiving) is still not unlocking the Culling Project.  It IS giving a 25% boost to production, as expected, however.

As I look at the PlanetaryProjectDefs XML it appears that ALL of the projects that are supposed to generate Ideology have been turned off (via the !-- tag): 

<!--<PlanetaryProject>
<InternalName>ProjectCulling</InternalName>
<DisplayName>ProjectCulling_Name</DisplayName>
<ShortDescription>ProjectCulling_Dec</ShortDescription>
<Icon>GC3_Armor_Tech_Icon.png</Icon>
<ManufacturingPerBonus>50</ManufacturingPerBonus>
<Bonus>
<EffectType>CulturePerTurnMerciless</EffectType>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>1</Value>
</Bonus>
<Bonus>
<EffectType>Growth</EffectType>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>-.25</Value>
</Bonus>
<Prerequ>
<Culture>
<Option>TerrorTrait</Option>
</Culture>
</Prerequ>
</PlanetaryProject>-->

<!--<PlanetaryProject>
<InternalName>ProjectSanctuary</InternalName>
<DisplayName>ProjectSanctuary_Name</DisplayName>
<ShortDescription>ProjectSanctuary_Dec</ShortDescription>
<Icon>GC3_Colonization_Icon.png</Icon>
<ManufacturingPerBonus>50</ManufacturingPerBonus>
<Bonus>
<EffectType>CulturePerTurnBenevolent</EffectType>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>1</Value>
</Bonus>
<Bonus>
<EffectType>ColonyGrossIncome</EffectType>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>-.25</Value>
</Bonus>
<Prerequ>
<Culture>
<Option>AffinityTrait</Option>
</Culture>
</Prerequ>
</PlanetaryProject>-->

<!--<PlanetaryProject>
<InternalName>ProjectSummit</InternalName>
<DisplayName>ProjectSummit_Name</DisplayName>
<ShortDescription>ProjectSummit_Dec</ShortDescription>
<Icon>GC3_Invasion_Icon.png</Icon>
<ManufacturingPerBonus>50</ManufacturingPerBonus>
<Bonus>
<EffectType>CulturePerTurnNeutral</EffectType>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>1</Value>
</Bonus>
<Bonus>
<EffectType>Influence</EffectType>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>-.25</Value>
</Bonus>
<Prerequ>
<Culture>
<Option>MediatorTrait</Option>
</Culture>
</Prerequ>
</PlanetaryProject>-->

Looking things over (and from what I vaguely recall in Beta 3 which was the last time I remember these working), it looks like these projects are supposed to generate ideology in a similar manner to the other Planetary Projects.  One pumps in production and ideology is churned out.

Is this being disabled temporary or are they gone forever?  If they are gone forever, the description of Motivation V (Unforgiving) should probably be changed, as it still references the Culling Project.  And if they are not gone forever, then they will need to be re-added to the Benevolent and Pragmatic table where appropriate when they are put back in.