I have a selection of modded components, most of them additions, and I can get some things to work, others not, and I can find no logical reasoning to explain why some work and some don't, an example:
Why does this work:
<PlanetTrait>
<InternalName>GasGiantColony</InternalName>
<DisplayName>Precursor Gas Giant Colony</DisplayName>
<Description>Sophisticated equipment rests in a stable orbit around this gas giant, allowing for a simple colony.</Description>
<EffectModifier>
<EffectType>Manufacturing</EffectType>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>2</Value>
</EffectModifier>
<EffectModifier>
<EffectType>Research</EffectType>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>2</Value>
</EffectModifier>
<EffectModifier>
<EffectType>GoodsAndServices</EffectType>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>2</Value>
</EffectModifier>
<EffectModifier>
<EffectType>Tourism</EffectType>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>2</Value>
</EffectModifier>
</PlanetTrait>
but this doesn't:
<PlanetTrait>
<InternalName>KellOrganoSyntheticWorld</InternalName>
<DisplayName>Synthetic World</DisplayName>
<Description>This world long ago turned synthetic, everything now works towards a common goal.</Description>
<EffectModifier>
<EffectType>Manufacturing</EffectType>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>2</Value>
</EffectModifier>
<EffectModifier>
<EffectType>Research</EffectType>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>2</Value>
</EffectModifier>
</PlanetTrait>
Or:
What is wrong with this:
<RaceTrait>
<InternalName>BioshipsAbility</InternalName>
<DisplayName>Bio-Ships</DisplayName>
<DisplayNameShort>Bio-Ships</DisplayNameShort>
<Description>Every ship is grown and cared for; enables healing during combat.</Description>
<IsAbility>1</IsAbility>
<Mod>
<EffectType>TacticalRepair</EffectType>
<Scope>Global</Scope>
<Target>
<TargetType>Ship</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>2</Value>
</Mod>
</RaceTrait>
Anyone else having issues? Anyone have a solution, or just tips and tricks?