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[Patch Suggestion] Colony Settings Lock, Multi-management and Shipyard Pane, Large Empire Penalty

Posted on Monday, June 8, 2015

Hi Stardock team,

Could you please consider the following difficulties for the future patch, it would be immensely appreciated!

  1. Add a button to lock the planet's 'Govern' settings - If 'locked', this planet will not be 'reset' to global settings even if you press 'reset all planets to global settings'. This is particularly useful and a must-have feature if you're playing a game where you have more than 20 planets. Say you're playing a massive 'gigantic' world, with 50+ planets under your control and you have 15 planets with Shipyard. And you want to change all colonies to focus 100% effort on research, BUT you want those colonies with shipyards, to keep focusing on 100% military manufacturing (you don't want to change the colonies with shipyards to focus on research). Right now, you must choose one: 
    1. Reset all colonies to research, then go find every single 15 planets with shipyard, and manually set to 100% military manufacturing or 
    2. Reset all colonies to 100% military manufacturing (because is harder to find/pick colonies with shipyard visually) then press [Idle Colony] button to set 35+ planets to research one by one. It's a total pain at the moment to manage that many colonies all one by one.
  2. Add Shipyard management tool - a window where you can see all of your shipyards as a list, what are they constructing now, and you can double click to open that shipyard to either queue/build/buy. Currently we only have a list of colonies in the [Govern] window, and is very hard to see a list of shipyards. Also, please allow us to select multiple shipyards or multiple colonies to build same building/spaceship.
  3. Add a feature where you can manage ALL IDLE Colonies in ONE simple method. Say you have 60 colonies, and 30 have finished their building manufacturing. Those 30 idle colonies will ask you one by one what to do next. Instead, why not add a feature where you can instantly set those 30 idle colonies all to 100% research/wealth?
  4. Also, a bit of a concern with [Large Empire penalty] on approval rate. Currently I’m still testing but, my empire has like 200+ colonies, and this is giving me a MASSIVE -44 Approval points. A stadium gives you +6 approval rate. This means you need like 8 stadiums minimum just to balance out the disapproval. This means planets with less than 8 empty tiles or, any colonies with class 8 or below, have NO CHANCE of reaching high approval even if you fill it up with Stadiums/Zero G arena. I think the large empire penalty is too much, I honestly believe this penalty should be calculated depending on planet class, or else, like i said, planets with less than 8 tiles, will never become happy. There must be a way to reduce this penalty for small planets. Even for large planets, current penalty points are excessive in my opinion.
  5. Is there a way to threaten the AI Opponents? Looks like no matter how strong your empire is, you cannot seem to extort anything out from them? I remember in GalCiv 2, it was possible to extort tech/bc if you're dominating them. Also, why can AI taunt us but we cannot do the same to them? It pisses me off that we have no other way to taunt/punish them when they constantly irritate us with threatening message (other than invading their planets, destroying their things and ultimately obliterate them). Would be nice to see their faces grim and crying from hurt on the speaking scene.(I wanna see them suffer, literally on their face)
 
Maybe a solution for topic i would be a feature of grouping certain planets. For example, choose 10 planets from the total planet list, and assign to a 'group', like 'Colony Group 1' (name of your choice). Then you can just double-click the 'Colony Group 1' and then assign 100% research or wealth, for example. (Something similar to windows folder / tags)

The game is shaping up nicely, great work, thanks for the great fun!