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Can faction files be read, to use their traits and descriptions in XML mods?

Posted on Saturday, May 30, 2015

Don't worry, for once I'm not here for REAL technical issues. My mind works in a weird way... Sorting folders annoyed me, and now that mods work I can sit with XML files for HOURS.

 

But I don't want too many hours... I'm curious if there's a way to take information from actual game-made custom factions and use them in mods. And I don't mean just rip .FACTION files apart, that would be crazily unstable

I ask because I sort of made all my Mass Effect races with the in-game tool, but now I realise that I will need proper mod folders for a flotilla ship style, uniquely named planets e.t.c. but I can't be bothered describing 8 or so factions with an unappealing-looking editor.

If it's not possible, no worries. I'm just curious if there's a way to make this process easier.