Sorry Derek but this fix doesn't make any sense -
"Habitable planet creation balanced for larger maps"
I pick Abundant because the word means more than would normally be expected. Why Nerf a feature that already has a fix? If a player doesn't want as many Habitable planets all they had to do was pick a lower setting.
You don't need to fix this for me - I know how to manipulate the XML code, but a casual player might not know how or be afraid to fool around with the files.