Just a simple tweak I've been using since release (compatible with 1.02), that changes ship repair rates:
- All ships now have a base repair of 4% of maximum base HP, so Tiny still repairs 1 HP/turn, whereas Huge repairs 20 HP/turn. (doesn't account for any additional HP increases you might get though)
- Changed how Starbases and Shipyards affect repair; instead of adding a flat amount, they instead multiply the ship's new base repair rate. Starbases double ship repair, and Shipyards quadruple it.
So for comparison:
|
Original Game (HP/turn) |
Repair MOD (HP/turn) |
Hull |
Base |
Starbase |
Shipyard |
Base |
Starbase |
Shipyard |
Tiny |
1 |
6 |
4 |
1 |
2 |
4 |
Small |
1 |
6 |
4 |
2 |
4 |
8 |
Medium |
1 |
6 |
4 |
4 |
8 |
16 |
Large |
1 |
6 |
4 |
10 |
20 |
40 |
Huge |
1 |
6 |
4 |
20 |
40 |
80 |
It could still take a near-destroyed Huge ship 6 or more weeks to repair in drydock, but that's a fair bit better than the 100+ turns in standard (or exploiting the "upgrade to existing hull" mechanic).
[See Reply #9 for updated link and info]