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[MOD] Ship Repair Rates

Posted on Thursday, May 28, 2015

Just a simple tweak I've been using since release (compatible with 1.02), that changes ship repair rates:

  • All ships now have a base repair of 4% of maximum base HP, so Tiny still repairs 1 HP/turn, whereas Huge repairs 20 HP/turn. (doesn't account for any additional HP increases you might get though)
  • Changed how Starbases and Shipyards affect repair; instead of adding a flat amount, they instead multiply the ship's new base repair rate. Starbases double ship repair, and Shipyards quadruple it.

So for comparison:

  Original Game (HP/turn) Repair MOD (HP/turn)
Hull Base Starbase Shipyard Base Starbase Shipyard
Tiny 1 6 4 1 2 4
Small 1 6 4 2 4 8
Medium 1 6 4 4 8 16
Large 1 6 4 10 20 40
Huge 1 6 4 20 40 80

It could still take a near-destroyed Huge ship 6 or more weeks to repair in drydock, but that's a fair bit better than the 100+ turns in standard (or exploiting the "upgrade to existing hull" mechanic).

[See Reply #9 for updated link and info]