Simple research mod...I think it will be simple anyway

Posted on Sunday, May 24, 2015

So it was really convenient for the devs to convert the research cost into turns while not showing the cost in points assuming that's all we'd do with that data. Making it really really inconvenient (like not possible) to know that if I tweaked just 1 planets governing for just 1 more point I can reduce it by an entire turn!

I mean can you imagine if that's how it was for manufacturing? the forums would be lit up! I can't believe I'm the only one making noise about this! Maybe I'm just retarded and there's some setting I didn't see...I mean that's what I assumed at first (the missed setting part not the retarded part).

So I could wait and say some prayers the devs fix this but there's bigger (like game breaking/crashing) bugs for them to squash so this may never happen (once again I can't believe I'm the only one saying this needs to be fixed)

I then thought maybe I could fix this myself by just finding the right file which will have the costs and the names, I could then simply rename them putting the cost in the name.

So I thought this cause I did a hefty amount of Space Empires IV editing so my notepad typing skills are amazing and of course modding in this game has to be done exactly the same way...and then I read a few modding thread posts...and

I after reading said posts I have gone through the trouble of installing Notepad++ and the XML plugin but I have zero experience with XML. So if you would be so kind as to give me a few pointers as how I may do this that would be awesome.

Specifically a file path for research editing, how it's done with NP++/XML, weather or not I'm retarded.

Thanks in advance!...unless I have down...then its THANKS IN AVANCE!!!!!