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Dan's list of Galciv3 things that should be looked at.

Posted on Thursday, May 21, 2015

Great game guys.  Having a lot of fun.  Here's notes I made after a few large games.

Kept these semi-reasonable, except for the AI comments .  The ones with * or ** are pretty simple.  Hmm, except maybe the Full screen strategic map.

* = Oh PLEASE!

** = Please please!

Civ3 Notes:
- Should not be able to build a starbase if enemy fleet is around (For AI as well) (Area control)

- ** Show movement area when clicked on a ship.

- * Currently cannot counter-offer a surrender.

- ** Remove diplomacy delay please, very frustrating.

- Go to command needs to remember last selection.

- Turn things on and off on the main map, gets confusing on a battle plan

- * OR full screen strategic map!

- * Ship's list should be fleet list. (Option)

- Display ALL move lines for ships, for large co-ordination. (Option)

- * Team sharing of Rally Points or a Ping I guess.

- Planets with long names get cut off.

- Do starbases keep their original resources forever?

- AI players should say out of enemy territory - maybe?

- ** Aliances should be able to share logistics.

- * Hovering over a graph should show the empires name - As the colors are very alike at times.

- AI is pretty good really, but should concentrate on some things. 1) RECON! 2) Area of Control

For example this is my attack strategy:

- Create a line along the enemy boarder of ships

- Move the entire fleet up as to screen, but I move my ships even in to areas without planets, to have area control. (Lots of sensors)

- Take out targets of opportunity... Starbases.

- After that things get messy, but really I focus on controlling sectors of space and creating a front line.  By the way the friction level in warfare is pretty good, better than Galciv2.

 

Thanks.