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The purpose of a game is to be fun

Posted on Thursday, May 21, 2015

And sorry to say that, but having to tweak the govern wheel between gold, prod and research is not. It is only time consuming. It is not even interesting from a "strategic" point of view. No need to be a genius to see that gold is useless at start, so you painfully need to adjust to research and prod. Then of course if you specialise a world with 6 research centers, it means that you want it set on research.... But when a building improvement arrive, you have to set it back to prod... then again to research when it is finish. There is no "strategic thinking" behind. It is just time-consuming useless micro gestion

Strategic thinking is making choices like "should I rush a colony ship to expand or build more defense because my neighbourgh just grunted at me, or quickly get that anti-matter far away....". That is what is making a 4x exciting.

I would therefore suggest to remove this wheel, or to simplify it and put it in the city screen