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[MOD] - Dirty Rats Race

OverPowered

Posted on Wednesday, May 20, 2015

So I'm just playing around here.

 

Here's a race based loosely on the Snathi (pic, ships, etc)

 

They have All Bonuses, except Synthetic.

 

They start with 4 colony ships, 3 scout ships, and 3 survey ships.

 

They start with 10,000 credits, and I tweaked their influence default.

 

They start with 5 planets in their Home System - they are all Class 16 and have some sort of beneficial Planet Effect.

 

Yes, they are extremely overpowered. Let the AI run them if you want a challenge. 

 

http://s000.tinyupload.com/index.php?file_id=58080358397139057380

 

Files Modified:

None

Files Added:

FactonDefs_Rats.xml

PlanetDefs_Rats.xml

StarSystemDefs_Rats.xml

FactionText_Rats.xml

StarSystemText_Rats.xml

 

Limits / Things I want to fix:

The starter planets - I tried setting their default name, but they all get the Homeworld name as their base.

No way to remove Snathi as a race without completely replacing FactionDefs.xml - if they give us a remove option I can fix that.

I couldn't figure out an easy way to give them 3 constructor ships to start with.