Is there a way to make the bonuses from the planet features (ex: Natural Wonder) act for all the improvements of the same type built on the planet instead of only the primary tile and the adjacent tiles (level bonuses)?
So, if a planet feature gives +2 levels to manufacturing improvement on the primary tile, all the manufacturing improvements built on the planet gain the +2 level bonus; and if the same planet feature gives +1 level to research improvements on the adjacent tiles, all the research improvements built on the planet gain +1 level bonus.
This way, the "planet features" become "colony" bonuses instead of "tile" bonuses.
The same for the improvements adjacency bonuses, and the trade resources adjacency bonuses.
The "adjacency bonuses" are removed for the improvements, the planet features and the trade resources on the planet to become "colony bonuses".
So, basically, the level bonuses from the improvements, the planet features, and the trade resources become effective for all the improvements of the same type built on the planet, and the adjacency bonuses due to the location of the improvements on the planet are removed.
The goal here, is to reduce the micromanagement time for the construction of improvements for the player, and, at the same time, it doesn't matter if the AI builds the wrong improvements on the tiles with the planet features, all the bonuses are always useful.
***** If that is not possible, consider it as a request. *****
