Issue: Due to missile reload bonuses being additive, it is possible to get missiles down to a 0.4 reload speed from their original 8.0. This is excessive.
Stacking (Any Missile + Missile Assister + Launch Assister + Rapid Fire) = Cooldown of 0.4. By contrast the best the fast-firing Kinetics can do is (Any Kinetic + Rapid Reload) = Cooldown of 2.0, five times worse.
Even if the missile technologies were multiplicative instead of additive missiles would achieve a Cooldown of 2.4, only a little slower than the kinetics but with vastly more damage and twice the range. Perhaps a balance pass would be appropriate.
Ticket ID #ZYA-597-71096