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Kinetic Accelerator is broken (quick fix, I think!)

Posted on Wednesday, May 13, 2015

xml:

    <Stats>
      <EffectType>KineticRange</EffectType>
      <Target>
        <TargetType>Ship</TargetType>
      </Target>
      <BonusType>Flat</BonusType>
      <Value>0.5</Value>
    </Stats>

 

Kinetic Accelerator gives a flat bonus range to kinetic weapons of a whopping 0.5! My 600 range weapons become 600.5 range weapons, massively influencing the course of battle.  Or not.  I guess this should be Multiplier and not a Flat BonusType?