Hello all, firstly I am guessing this is something that has been mentioned before (I know I have previously posted about this in an alpha feedback post waaay back).
I am hoping to see the process of cancelling a rushed building being tweaked. Basically at the moment if you cancel a rushed building on the turn you initiate the rush you lose the credits used to rush and no longer have an option to rush again. It was something that bothered me back in alpha and still has not been changed.
I am posting again as when I was watching Quill's stream at the weekend it is something that happened to him. I personally think this is against what most people expect to be intended behavior in games like this. I realize this is totally a minor thing but think I needs to considered for tweaking. Thanks
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