Quote from this post:
https://forums.galciv3.com/464227/get;3542824
In the tech tree, percentage bonuses are used for Ship Move, Ship Range and Sensor Range systems.
However, these systems are all based on hexes.
"Move 1" = 1 hex displacement.
"Ship Range 20" = 20 hexes max range displacement.
"Sensor Range 4" = 4 hexes range visibility.
Per example, with 10% bonus to Ship Move:
10% for 1 move will be 1.1, rounded down to 1.
10% for 9 move will be 9.9, rounded down to 9.
So, this tech is useless before the ship has at least a speed of 10 moves.
Is this going to be fixed?