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Wasted Production/Research due to limit of 1 "thing" per turn

Posted on Tuesday, May 5, 2015

Why are planets / shipyards / research projects limited to producing one thing per turn?

Eg:

- A shipyard has production capacity of say 2,000 but I can only build a single 200 point ship per turn - that's 90% inefficient. Why can't I put 10x ships in the que have have all 10 pop out next turn?

- My empire can generate 10,000 research points per turn. But it takes me 10x turns to research 10x low level techs (eg Defense systems ~800 points). Why can't I also que research? In fact that's already in the game! If you buy a tech point bonus from the ideological traits menu, you can sometimes buy two techs with the accrued points, one right after the other.

- My production planets have lots of factories. Why does it take 1 turn to upgrade a Xeno factory to a Mega factory (67 points) when my planet has a production of 1131 per turn? I should be able to upgrade 16 factories in a single turn. Instead it takes 16 turns - 94% of my production is going to waste!

Now I'm sure some will say you can just assign your wasted production to something else like research. Well you'd have to so that every turn to every planet as production changed due to new/upgraded facilities. I'm already in micromanagement hell with 100 colonies just dealing with building placement and planet improvement every turn. Adding more would just suck more fun out of the game.