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[Discussion] Governance Leading to Overspecialized Planets

Posted on Saturday, April 25, 2015

In playing, I have found that an effective strategy is to focus each planet on a one resource. This has allowed me to easily outstrip the AIs. By building only buildings for a single resource and setting the planet's governance to that resource once it is done the initial buildup, it becomes extremely productive to the point that I don't see any benefit to splitting it's focus.

 

Am I missing something? Is there some strategy or fluke that I am overlooking? I am now forcing myself not to touch the resource focus chart to make it more challenging, but with multiplayer I can't keep others from exploiting it.

 

From my experience, I feel that this makes colony management overly simple and I would like some limit placed on it. Ether restriction's or penalties associated with specializing colonies, a line of techs to promote mixed colonies, or maybe some sort of change to how colonies produce resources.

 

What are your thoughts here? Is this an area you think could use an update? What strategies do you use to manage your economy?

 

**Update**

After playing tonight, I think a solution could be that the government branch they are adding to the tech tree could be used to restrict the degree of governance refocusing.

I'm thinking that researching each tech in this branch would allow you to move your civilization wide focus a little farther from 33-33-33, and would give an upgrade to the colony capital that would allow you to move that colony's focus a bit farther from your civ's.