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Ship designer frustration, or I am blind.

I hope I am blind.

Posted on Saturday, April 25, 2015

Ok, so I haven't been playing this game since a few hours in Beta 1.  At that time I had issues with the ship designer and since everything was up in the air I didn't worry too much about it.

Now we are coming up on release and I find I can't make ships nearly as well as I could in GC2.  My ships follow a sci-fi pattern. (Star Carrier series)  This requires that the ships are long with a shield cap at one end and a rotating section behind it. (See my Avatar for a GC2 version.)  The rotating section is complicated and makes use of symmetry as well as offsets and part scaling.  The whole assembly is based off a rotating axis part.

In GC2 when you animate the axis part the whole assembly rotates the same way and you have a nice rotating section.  In GC3 the mirrored parts rotate the opposite way and you have an ugly mess.

There doesn't seem to be a way to fix this.  I tried grouping the parts.  Nope.  I tried Googling the issue.  Found people had issues rotating the view and someone who had a simple section where he just did the opposite sides separately instead of using symmetry.  Since my rotating sections are too complicated to do manual symmetry this isn't a solution.

Maybe my Google-foo isn't good enough but I was not able to find the solution.

So how does one go about making a complicated rotating section that all does the same way?  And if you can't then Stardock why the heck not?