1. I noticed that the abilities are disproportionate. I don't want to see any nerfed factions this time around. I want proportionate not same. I'm not saying this can't be balanced by other means.
2. Way to easy to fleet up. So let me get this strait if my fleet touch they fleet up. This is a problem with my explorer and survey ship.
3. I'm playing the Yor do I have a max population, and where does that tell me.
4. missing the devisions between only your constructed ships, premade ships, and al
l ships.
5. Kind of missing my second planet in my system, but would rather have a more randomized starting position. What I'm talking about instead of having one class ten, or a class ten and a class four planet how abut not knowing what you start out with. Only guaranteeing at least one habital planet. You may get one class 10 planet and 6 class 20, or you might get one class 10 who knows.
6. Like the idea of tech specialization. Just one thing to remember is there are going to have to have some techs for all three trees.
7. not enough idealogy techs.
8. if you have a three tier ideology system then how is that different than a improved Galactic civilizations alignment system. What I'm saying is that most people are not trying to be evil, or antagonostic, but maybe a philosophy like survival of the fittest, or if it feels good do it, or maybe one like do whatever it takes to succeed would be more appropriate. Like the tech tree system, but this is the reel improvement not the same system renamed, like ideology which is a fancy way to say alignment. You either need more than five tiered ideologies or you need at least 20 turns before receiving a ideology tech assuming you are going to switch between different paths on this level.
9. trying the quick on insane, 7 opponents didn't work. It will work on immense.
10. As far as natural, and ancient wonders can we have descriptions, and maybe a backstory on them. Maybe a way to enlarge the picture to take a look at it.
11. My resolution is 1600 X 900, can't make 'that better the game will have to function with it.
12. Ive noticed that if i run the game on low performance it works better why.
13. On the assembly project with the Yor does the 2 population is a one time deal, or is that per turn.
14. I have noticed that my 16 gig system won't play the two largest maps. It freezes, and doesn't let me press done on the starting dialog.
15. Why do not the hulls devide into types that you can select when you build your own ships.
16. About resources i was wondering do they stack.
17. If i trade away resources do you still get to keep the bonuses.
18. If i build anything on the tile does that negate the bonuses of tresource.
19. Do or can i build on the trade resource on the planet helps it.