So I know part of the process to allow the game to go faster is that ships and events are expected to be moving and happening simultaneously. However, Currently this is the biggest cause of lockups or crashes for me.
If I end the turn, and have say two colony ships arrive, two ships get attacked, and the UP meeting start... all of the popups happen right away and about half the time the game freezes or stops before it resolves the action.
Is there a way we can tell the game to resolve A before going to action B when playing in single player mode?