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Misc observations

Posted on Friday, April 17, 2015

   1)  Wealthy starts with 5500 credits,  WAD?

   2)  Early colony ships (M1) have 4 range, 1 engine, 1 colony, and 1 sensor array.  They are frightfully expensive to build.

   3)  Custom designs will not die!  They keep coming back in later games, even the ones I do not want.

   4)  Are planetary buildings supposed to give 5 or 10 ideology points?

  Good:

   1)  "Mars" no longer gets beenfits of malevolent ideology (+10 production, double shipyard)

   2)  Minors love gobbling up strategic resources and selling them to me.

 Ugly:

   3 anamoly pirates with 72 kinetic attack total.  Ouch.