Beta ver 0.82.4.0
Another quick feedback for the last beta.
1) General.
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The ship range limit is not visible enough for the Iconian civilization.
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The Thalan civilization uses the Torian civilization color (green) on the general map, it seems really strange to not see their pink and purple colors; and which colors will be used for the Torians when they will come back!?
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The color used for the minor races (brown) is not visible enough on the general map, and can be easily confused with the background color (icons in strategic view mode).
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Bradley is back (no more "Bradly"), great. 
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When GalCiv3.exe is running, the CPU usage is between 25-30%, but the maximum frequency of the processor rises to 105% permanently (instead of ~ 50% generally). So the temperature increases rapidly.
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With the change to the population cap (10B pop for the civ capital, and 5B pop for the colony capital), I find that the player is too forced to research the farms techs; before the change it was a choice, now, it's almost a necessity.
I preferred the previous values (20B pop for the civ capital, and 10B pop for the colony capital) allowing a more flexible start (and I find they are good compared to those of GalCiv2).
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Why add a limit to the sponsors for a shipyard (5 sponsors), there is already the "1 ship per turn" limit?
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The Iconian and Thalan tech trees have nothing special, I think, and I hope, they are temporary?
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All the civilizations except the Drengin and the Yor have the same base improvements (Basic Factory and Research Laboratory) at start of the game; I would have expected a bit more diversity (different improvements for all the civilizations).
The tech trees are already very comparable appart some specific techs. I think it's not enough.
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When will be added the different musical themes for each civilization in the trade screen?
In GalCiv2, I like the so relaxing Torian theme. It would be a pity to not have them in game. 
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2) Shipyard.
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Add a button to clear all tasks (remove them all) in the shipyard screen.
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Allow to set a number for the repeat function in the shipyard screen (ex: repeat 10 times this ship).
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3) U.I.
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Display all smileys for relations, not just when "At War", for all civilizations in the "Power tab" (general map screen).
(Don't forget to make the "At War" smiley different from the "Furious" smiley.)
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Display the logo and the name of the civilization that controls a resource in the resource tooltip.
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Display the logo and the name of the civilization that controls a starbase in the starbase tooltip.
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Display the logo, the name of the civilization and the name of the civilization leader in the "Incoming Message" window.
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When an AI sends a request to remove a starbase from his territory, there is no way to check which starbase it is, and where the starbase is located; I suggest to add a "Wait" button so the player can go on the general map to check this.
(Click on the "Wait" button centers the screen on the starbase.)
Or give, at least, full info on the starbase in the request window.
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Add a "Standby" command for the ship/fleet, (just wait another order, while doing nothing).
And a way to set all the new ships built to this command for the entire game duration (optional).
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A constructor cannot enter a starbase if there is too much ships in orbit (defense); the constructors should not be included in the number of ships in orbit.
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Bring back the 3 digits for pop growth per turn (ex: +0.125), it's confusing and difficult to test with only 1 digit (ex: + 0.1).
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Add a way to know how many free resources (not yet harvested), for each type of resource (Thulium, Elerium, Precursor relics, etc.), there are on the map (already discovered only).
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In the colonies tab (Govern Civilization window), show free tiles near planet class (ex: 15 (2), 2 free tiles on the planet).
Also, the "Govern Civilization" window should be full screen and should be able to display at least 50 colonies per page (100 colonies per pages would be better), as now, there is really big size maps to play, with near a thousand of planets to manage (it will be 10 pages with 100 colonies per page, it's already a lot).
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4) Diplomacy.
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It's no more possible to see all relations, with all civilizations, all at the same time in the Diplomacy screen. Mouse over each civilization becomes tedious.
Display directly the relations with the others civilizations near the power value (ex: Iridium 230 "happy smiley").
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When another civilization is selected, add a way to display all the relations this civilization has with all the others civilizations.
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5) U.P.
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Show directly the relations with others civilizations, in the U.P. screen, instead of tooltips, much more rapid and efficient.
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Display a pie chart (with percentage directly displayed) for the % of votes, in the U.P. screen, instead of tooltips, much more rapid and efficient.
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In the U.P. screen, the leaders should be displayed by taking into account their vote power, from the left to the right (ex: 25%, 20%, 18%, 12%, etc.).
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6) Planet.
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Display the pop/max pop info (ex: Population 8/11.5) directly in the line for the population info (in planet screen), it's necessary now for the civilizations with the "Farmers" trait, to avoid to check the pop for each planet (with the tooltip), as the max pop can be superior to the food on planet (ex: Iconian max pop 11.5, food on planet 10).
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7) Trade.
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Can we have a value for the player's techs instead of "NA" (in turns), just like the techs of the other civ, in the trade screen.
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Can we have icons for techs, ships, starbases, colonies, etc. (distinc icons for techs types, ships types, colonies types, etc.), like the strategic resources, in the trade screen.
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In the trade screen, after each trade during the same session, the setting (opened/closed) for the lists (planets, ships, etc.) is reset to "opened", not very practical.
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Add a direct and quick access to the other civilizations when trading with a civilization, in the trade screen (ex: logos of the civilizations on top of the screen to direct access to each civilization).
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8) Designer.
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Reverse the list order, in the designer screen, to have the best component on top of the list (ex: beam + 24 in first position, beam + 12 in second position, etc.).
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9) Bug.
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The Thalan civilization is supposed to have free techs at start of the game, they get nothing.
I suggest a specific window (per example) at start of the game "Choose your free Techs".
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There is no more info about the values for traits in the tooltip for "Race Traits" (+10% for this, +2 for that), in the "Choose Civilization" window.
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In the starbase tooltip, the precursor relics are not listed.
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The Galactic Event "+ 3 sensors range for all ships" doesn't work.
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The sound system in the game is totally broken (ex: strange sounds in the diplomacy screen, etc.).
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In the available project list (planet screen), when there is a lot of different improvements in the list (ex: 30), the following is not accessible.
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The "auto adjust credit" system to make a deal, in the trade screen, is totally broken.
Add a tech from the opponent list to the trade list, and then try to add credit to make the deal in your own list, it don't work, you have to click several times to get the right value.
It's difficult to test the game because of it.
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Sometimes, it's not possible to build the "Planetary Soil Upgrade" improvement.
This should never happen.
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Old bug always present, ships disappear in the asteroids.
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Growth per turn always displays +0.1.
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Old bugs, still there.
All tech trees except the Terran (apparently right) have bugged boxes.
What a mess. 
Square boxes instead of round boxes, round boxes instead of square boxes, "3 in 1" boxes have round boxes and square boxes at the same time, etc.
A complete check is necessary.
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Previous topics with still valid suggestions for the game:
https://forums.galciv3.com/462394
https://forums.galciv3.com/462885
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