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Research slow down help

Posted on Monday, April 13, 2015

Howdy all,

 

Was hoping to get a bit of help and/or insight into slowing down research.  I like to play on games with a very slow research rate, because...well because I like it like that.  In GC 2 this was simply fixed by changing all the values on research and boom...I was happy.  In GC 3, all the tech trees are different and changing them all seems a bit labor intensive, especially if they change them quite a bit...I mean if they add something to them, that means I would have to try and sort thru them all to find it and then increase it and if I dont...would that cause crashes and such?  Not liking this option.

 

I have messed around in Pacingdefs.xml and this helped a bit...but if you change the very slow value in research, say to 200% lol...you have to drop almost 6-7 buildings to even generate a tiny bit of research, which is not what im going for.  Maybe I could change the value of what the buildings give for research...that would slow it down...will have to look into that.(Dont ya love when people have conversations with themselves...online...in a forum...asking others for help...than talk to themselves...well at least I didnt type out my argument I just had about typing all of this out...)

 

I know I could simply not build research buildings, but that also isnt what im going for.  Hopefully some others will have some good ideas or whatnot, or maybe I missed another file that will help me out a bit.  Thanks again!