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[Bug 6.0] Damage never overflows as long as defense is bigger than 0

(no matter how small)

Posted on Wednesday, April 8, 2015

I think this is a bug, and it's quite unbalancing as it prevents a tiny ship from dying in one blow from a big one, which means a lot of wasted firepower. When defense against a damage type is at least 1, it doesn't matter how strong the attack is, no HP will be lost (and defense will go negative)

 

This means that a 500-power laser attack against a 1HP/1Shield ship wiill still take the entire laser firepower 2 turns to destroy.

 

This means that a few tiny ships can and WILL take down a titan. This makes large ships quite a lot less useful...