Disappointed they intend to leave Colonization events broken for synthetics at initial release according to the last development stream.
I think it’s a really serious issue that makes the events seem broken for synthetics; there are many food/biological plague related events.
If as has been suggested in the stream it’s too much work to add an attribute based filter system to events before initial release, they might want to consider rewriting the events so they all work for organics and synthetics ahead of being able to patch in a way to filter them in the future.
At present it really does feel broken for synthetic races, and I love this game and don't want it to get slated in the game press for obvious issues like this on release.
I still remember when Elemental launched with a lot of issues and what happened, don't get me wrong this game is already way better than Elemental was when it was released, but leaving in things that are obviously broken will not help with the review scores.