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Getting Custom Race (in Mod Folder) to show up in game

Posted on Saturday, April 4, 2015

There is probably something obvious which I have missed.  But as I noted in a different thread, I'm having a hard time getting my custom race mod showing up in the game.  I understand that Mod support was "turned on" in .80.  So I thought I'd try my hand to see how it would go.

I have tried to create a mod by building the xml based off the Terran entry in the program file FactionDefs.xml.  My file is called FactionDefs_New.xml.  It is in Documents/My Games/GalCiv3/Mods/NewFactionMod/Game.  I do not have any other mod files... just this one.  And I am not certain why it does not work.  (There should be no conflict between using Terran things without much modification because when you create a custom race from within the game, you can select all terran things, such as logos, Sol Star system, etc.)

I've seen others doing a little race modding. Maybe someone can point me in the right direction?  (I'm gonna feel so stupid if this is something obvious....) 

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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<FactionList
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="../Schema/FactionDefs.xsd">

<!-- FactionDefs_New.xml -->

 <Faction>
  <InternalName>FACTION_NEW</InternalName>
  <DisplayName>Test</DisplayName>
  <DisplayNameShort>Test</DisplayNameShort>
  <LeaderName>Test</LeaderName>
  <Description>Test</Description>
  <LeaderDescription>Test</LeaderDescription>
  <RaceType>Major</RaceType>
  <PersonalityTraits>Neutral</PersonalityTraits>
  <PersonalityTraits>Expansionist</PersonalityTraits>
  <PersonalityTraits>Scientific</PersonalityTraits>
  <RaceTraits>EngineersAbility</RaceTraits>
  <RaceTraits>ColonizersAbility</RaceTraits>
  <RaceTraits>Productive2</RaceTraits>
  <RaceTraits>Adventuresome2</RaceTraits>
  <RaceTraits>Likeable2</RaceTraits>
  <RaceTraits>Fast2</RaceTraits>
  <RaceTraits>Organized2</RaceTraits>
  <RequiresHomeworld>true</RequiresHomeworld>
  <HomeStarSystem>StarterSereneSystem</HomeStarSystem>
  <StartingShips>ColonyStaticBlueprint</StartingShips>
  <StartingShips>SurveyStaticBlueprint</StartingShips>
  <StartingShips>ScoutStaticBlueprint</StartingShips>
  <TechTree>Terran_Tree</TechTree>
  <ShipCallsign>FACTION_TERRAN_Callsign</ShipCallsign>
  <LogoImage>RaceLogo00.png</LogoImage>
  <LeaderThumbnail>GC3_DL_Bradley_Small.png</LeaderThumbnail>
  <NewsRobotMovie_Approach>Terran_ResearchAdviser_Approach.bk2</NewsRobotMovie_Approach>
  <NewsRobotMovie_Idle>Terran_ResearchAdviser_Idle.bk2</NewsRobotMovie_Idle>
  <StartupImage>StartGameTerran.png</StartupImage>
  <StartupTitle>Test</StartupTitle>
  <StartupDescription>Test</StartupDescription>
  <StartupTraitsDescription>Test</StartupTraitsDescription>
  <MapColorDef>TerranMapColors</MapColorDef>
  <UIColorDef>TerranUIColors</UIColorDef>
  <FactionMoviesFGDef>TerranMoviesFG</FactionMoviesFGDef>
  <FactionMoviesBGDef>TerranMoviesBG</FactionMoviesBGDef>
  <FactionMusicDef>TerranMusic</FactionMusicDef>
  <Material1>GC3_Ship_Material_01</Material1>
  <Material2>GC3_Ship_Material_02</Material2>
  <Surface1>GC3_Default_Surface_01</Surface1>
  <Surface2>GC3_Default_Surface_02</Surface2>
  <Appearance>GC3_Terran_Appearance</Appearance>
  <ShipStyleSet>TerranShipStyleSet</ShipStyleSet>
  <CreditsInit>3000</CreditsInit>
  <WarEnduranceInit>90</WarEnduranceInit>
  <DefaultResistance>0.5</DefaultResistance>
  <InfluenceTallyInit>10</InfluenceTallyInit>
  <StartingColonyPopulation>10</StartingColonyPopulation>
  <AICategoryWeight>
      <Military>16</Military>
      <Growth>8</Growth>
      <Tech>12</Tech>
      <Diplomacy>20</Diplomacy>
      <Expansion>18</Expansion>
      <Wealth>14</Wealth>
      <Influence>10</Influence>
      <Fortification>6</Fortification>
    </AICategoryWeight>
  </Faction>
</FactionList>