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Malevolent OP in early game

Posted on Wednesday, April 1, 2015

   I like playing Benevolent, and I like the bonuses.  Unfortunately, I have found that I like the bonuses from Malevolent much much more.  +10 raw production to your Homeworld and 100% boost to your home world shipyard results in me being able to pop up a colony ship a turn - at 50% military spending.  Or you can wait till you fill up your homeworld and send all the manufacturing to build ships, and still have 50% available for research.

   Please cut both bonuses by half.

   I also think it would make more sense for the Malevolent building to be military, and the Pragmatic one trade / money.