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Gal Civ III research rate modification

Posted on Wednesday, April 1, 2015

Hello. I've tried modifying the research rate (following the tutorial, doiing in the documents/my games/galciv3/mods/) by multiplying the value of x in <ResearchCost>x</ResearchCost> in TechDefs.xml by 25 (to work well with my immense game). Everything worked, research point requirements are indeed multiplied by 25. However, it seems that the AI still uses the default research costs as they have better tech than me which is quite strange since I can see than I am number 1 in number of planets, number 1 in population and also mostly focusing on research. Any ideas?

Also, could someone tell me where can I modify the values of research rate speed (that you choose when you create the new game, in game settings, 'research rate')? 

Perhaps modifying the value there would actually help me accomplish what I'm trying to do?

Thanks in advance