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Overflow cap thoughts...

Because we totally need another thread on this

Posted on Friday, March 13, 2015

So there is a huge discussion on the amount of Micromanagement having Overflow caps creates.

 

And man some folks have OCD, but hey thats all good as this is a TBSG and not a RTS or other so taking your time and doing it right is the big payoff.


A few things that everyone needs to think about.

 

1.  Economy is not the finished economy.   Production values are all at 100% now.   In the finished game there is going to be waste and slowdowns generated by the size of your empire and the number of people.  you will never see 100% production again.

 

2.  I suspect that people who focus too much on pure production are going to be shocked at how much loss they have when the devs actually put in the corruption/waste/lost to production inefficiency.

 

3.   I would like to see excess production automatically be converted into wealth.   I would suggest this rate be less than the economy project, but still allow the excess production to be used.

 

4.  I also think changing the production slider should be gradual.   no economy changes on a dime.   you go from 100% research to 100% production it should take a few turns (I'd say 5-10) to actually happen.   This will lower the micromanagement because it will give players incentive to make longer term choices.  "do I build x now and have wasted production, or do I build y?