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Questions about scaling in the ship designer?

Posted on Thursday, March 5, 2015

In GCII one of the more frustrating things was not having an absolute scale to design your ships against, more than once I ended up accidentally designing a huge hull that turned out being smaller than a large hull or something like that.

I kind of am having the same problem with the ship designer in III, it's really hard for me to get a sense of scale for the ships I'm building.  This is just sort of a general observation, but how does scaling work?  Is there an upper size limit for ships in terms of both physical size and number of parts? 

I read somewhere that the game automatically scales the ships in the game itself, so if you build a huge battleship but say accidentally start with a tiny hull cube, your battleship is getting scaled down to the size of a fighter when you build it in game.  Is that right?

Are there any plans to include a compass so you can tell how you're oriented or a "re-center" button that returns the ship to its default orientation?  As it is I get turned around really easily.  It would be nice to have a command to change the absolute magnification of the ship as a whole too instead of the individual parts.

I notice there is a glowing hex "scaler" that you can put down, does this indicate the absolute biggest a ship can be?  Not larger than this hex when it is centered on the initial cube?