Is it just me who's doing something wrong, or does the lazorz own everything?
They seem to hit faster. Missiles, seem slow, even though they hit before the animation have completed, they're still much slower, so the target may just as well be down when they finally arrive and many times my ship has been destroyed by then. I can have double the missile power and a higher hitpoint ship and still get dusted. Well, almost.
The kinetic weapons are weak, and I don't really notice their impact at all. Only tried them with a trispec ship, and those are fail I tell you.
Only real success I have had is with beam weapons, they hit my target fast and have been the best offensively as well as defensively. Supposedly the AI knows that as it seem to produce these beam weapon ships exclusively. Am I missing some keen twist here, that will take me by surprise on how advanced the combat really is?
Will I be like having missile cruisers in the back, laser fighters in the middle and small kinetic ships in the front? I think not.
Always thought this trispec system was conceptually flawed. Do I need the defenses or what?
Am I building small ships specifically to draw enemy fire from my larger ships and then refilling?
I thought large ships were the tanks.
Why are there no hybrid models readily available? Why aren't old designs automatically removed?
I have some general questions surrounding the weapons, but first and foremost, to have them work, as you surely know, they must be distinctively useful for their own specific purpose, they must own face in their very own way.
Thanks for reading, please educate me in space warfare!