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Galciv III (more likely IV) modding capability REQUEST

Posted on Friday, February 20, 2015

GalcivII & III were massively open to modders, with the xml structure in III much improved over the already great one in II, but with the AI as it is, Brad's post on ai & some of the amazing coding stuff upcoming on coursera  over the next several months (informatics, big data mining/crunching "Heterogeneous Parallel Programming", and more) I've been getting more and more curious about the possibility of ai programming in GalcivIV & how cool it might be  to mod different ai's in for different races given the capability to do so.

 

so here's me hoping that we might be able to write ai's for GalCivIV