News

Modding: Are civs limited to 5 racial traits?

Posted on Sunday, February 15, 2015

I've been trying out modding the game, and had some success. I was adding a custom faction, and I decided it would have 8 traits:

  • Militant +1
  • Tough +1
  • Brutal +1
  • Handy +1
  • Influential +2
  • Slow -1
  • Likeable -1
  • Adventuresome +1

 (while it has way more traits than usual, the total is 5 points, which is supposed to be the golden rule according to the Dev Streams )
 
Then I added them to the file:

Code: xml
  1. <RaceTraits>Militant2</RaceTraits>
  2. <RaceTraits>Tough2</RaceTraits>
  3. <RaceTraits>Brutal2</RaceTraits>
  4. <RaceTraits>Handy2</RaceTraits>
  5. <RaceTraits>Influential1</RaceTraits>
  6. <RaceTraits>Fast3</RaceTraits>
  7. <RaceTraits>Likeable3</RaceTraits>
  8. <RaceTraits>Adventuresome2</RaceTraits>


The problem is that only the first five traits are showing. I've tried reordering them to test if it wasn't a single trait breaking the ones after it, but no, as long as a trait is at, or after, the sixth slot, it doesn't show up.

 

EDIT: Sorry for the many edits, the text editor in this forum is kinda crazy.