News

New from Drengin War Industries!

Posted on Wednesday, February 11, 2015

Hot from the Neural Slave Pits on Altaria!

 

  • Elerium Shield Augments (Shows up as last {Defensive} tech in Age of Expansion. 50% increase to all shield values. Should an Elerium Defense Augment meet an Opposing Elerium Shield deplete or disabler/remover, then the two 'cancel' each other out and base values apply).
  • Antimatter Defensive Augments. (Shows up at last {Defensive} tech in Age of Expansion. 50% increase in all Point Defense values. Should an antimatter defensive augment meet an opposing antimatter warhead that increases damage, range, or bypasses missile defenses, then both cancel each other out and base defense values apply). 
  • Durantium Armor Augments. (Shows up as one of the last {Defensive) techs in Age of Expansion. 50% increase to all armor values. Should Durantium Armor Augments meet opposing offensive Durantium weapon augments, both cancel each other out and regular baseline defense and attack are used. 
  • Thulium Component Augment!!! This wonder of Technology is a low mass augment that makes all other Sensor components take up less space! This grants a 25% mass reduction to all Sensors, Jammers, Targeting assist, Life Support and Thursters. Sadly the technology does not play well inside the engineer sections of ships and standard hyperspace engines will not benefit from this new engineering marvel. This tech shows up as the last (Engineering) tech in Age of Expansion. 

 

Ok so which one of our Stellar Modding community is going to help the Drengin out here?

 

Cheers!

 

(These are just some ideas I was thinking about as I was crushing all resistance to the galaxy last night.)

 

Thanks Dev team for pushing out the latest patch.