News

Beta 4 feedback

Posted on Monday, February 9, 2015

Forgive if other people have made the same comments.  I played all my test games on Immense galaxy size, tight clusters, abundant everything except black hole frequency and ascension crystals.  

 

UI Comments

  • Scroll wheel speed on Colony Screen is very, very slow going through the list of options for development.

  • Scroll wheel doesn’t work at all on the colonies list until you mouse over a planet, and is slow when it does work.


Playability Comments

  • It would be nice to be able to direct ships on multi-point routes (or waypoints for patrol) via shift-clicking.

  • Colonies needs sort orders (which I’m sure is on the to-do list, but still…) - or find some way to sort by highest research, highest production, lowest approval, where my manufacturering/research/finance capitals are, etc.

  • Perhaps make colonies that are on countdown for takeover have a yellow outline or some other warning?

  • When we get the notice a colony has been taken over (in either direction), it’d be nice to have a way to quickly have the camera pan to that system.

  • It would be really nice to be able to tag starbases, colonies (maybe ships, but that’s not as desperate for me) with notes I type in to give reminders as to the purpose of the colony, starbase, for when upgrade times come.

  • In the technology screen, more of a hint that you can’t research technologies for an age you’re not in yet - I went down a long path cause I really wanted an “Age of Ascenson” tech that I couldn’t even get yet.

  • Scroll wheel on Research Technologies tech tree doesn’t zoom like GalCiv 2.  Only occasionally useful, but would be nice.

  • The colored dashed lines giving turns to get to that point on the path are very nice, but could we get a few more levels?  Up to 5 would be nice.

  • On auto-survey, sometimes multiple survey ships all race to the exact same item - somewhat counter-productive.

  • Some way to prevent my auto-survey and auto-explore ships from entering enemy territory (preferably enabled by default)

  • A way to disable auto-ship-type generation, or some what to filter the auto-generated ships out of the various lists.

Bugs Encountered

  • If you double-click a starbase and do upgrades while a ship is moving, you don’t use up the constructor but it DOES add it to the installed modules list.  It also doesn’t REMOVE it from the to-do list, so you can add the same module multiple times (while I like having Relics providing 330% or more, that’s probably not intended…)  This sequence of events is flakey, at best.