News

Thoughts on Carriers

Posted on Tuesday, February 3, 2015

As it has probably been discussed multiple time carriers in their current state are extremely overpowered. As the AI currently will not build units with these add-ons and has no true defense against them b lining for carrier technology can cause even a worst case scenario (5 massive angry AI's all coming to crush your defenseless final 2 planets) into an almost laughable steam rolling comeback. I'd like to share some of my thoughts on how to improve this aspect of the game.

 

1. Make Carriers a type of highly mobile shipyard - One way to mitigate carrier spam might be to make it so that carriers have to rebuild lost fighters over the course of several turns to at least force a player to slow down their advance. As it is currently carriers are never truly vulnerable after a fight. (Oh I lost 29/30 fighters in that last fight? And I'm being attacked again? Lucky I have my little portable pocket dimension full of fighters to keep me at 30/30) 

 

2. Make a good "fighter killer" type weapon - At the current build of the game there is no effective way to kill fighters quickly. While a swarm of 60+ fighters should be able to take on a capital ship (depending on respective weapons/defense technologies) there should still be massive losses among the fighters. Some ideas on how to fix this are...