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Idea/Moding question.

?

Posted on Tuesday, January 6, 2015

I thought it would be interesting if you could build improvements from techs that are still being researched. The only catch was that if you had for instance; researched 20% of the tech only 20% of your production would count to building it.

I am not holding my breath on this becoming a reality in the game even if it were some mid game tech or racial ability in a dlc, I don't feel like waiting years after release. So I would want to mod it but I know its far more complex than changing the cost of a module.

So any ideas about it being possible, where to start, or what you think would be welcome.

 

DARCA ;}